Uniformity compares the minimum to average (or minimum to maximum) illuminance across a surface, on a 0โ1 scale. A value near 1 means very even light; lower values mean noticeable bright and dark zones.
Poor uniformity forces the eye to constantly readapt between bright and dim areas, which is tiring during detailed or painting tasks that need consistent light balance.
See this parameter in action, across every stage and environment, in the full interactive simulator.
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